Professor Huei-Tse Hou, a member of the center, is soon to release the highly anticipated “Gather+Google Scenario-Based Key Competency Game Design Module Textbook.” This will be the first comprehensive yet easy-to-understand textbook on scenario-based puzzle game design. The book is rich in content, offering not only complete game design theories but also practical guidelines and creative examples, enabling readers to deeply grasp the essence of scenario-based games.
The unique feature of this textbook lies in its step-by-step, hands-on instructions and explanations. Even readers without programming experience can follow the guidance in the book to build a highly realistic online puzzle game from scratch. This design philosophy not only makes game design more accessible but also sparks greater interest in creative participation. This means that anyone interested in scenario-based game design can easily get started. Through the book’s guidance, readers can quickly master the essentials of game development and complete their own projects in a short amount of time.